Idea's for gadgets for us to use
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Idea's for gadgets for us to use
Discuss, We have the basics like pip boys but we need some more. I'll order these directly from Mann Co. or Robco. (They made pip boys and owner is mister house LEARN FALLOUT LORE)
Captain Pirate- Admin
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Re: Idea's for gadgets for us to use
We do have pretty much all the gadgets that are helpful. Grappling hooks, Medicine, Thermal sensors, Mines, Wires, Bombs, Knifes, Radio transmitter, Night vision and etc
Re: Idea's for gadgets for us to use
In regulator standards those are
Robco™ ATH 5000
Stimpaks Buffout Med-X RadAway
Robco™ Thermal ZX sensor
Mann Co™ Fusion Reactor Mine
Robco™ ZXWire
Robco ™ Phsusion Megaton
BigMT™ Cosmic Knife
BigMT™ ARP90
Robco™ Advanced night vision goggles.
Any more gadgets to make up? preferably draw them we can send the blueprints to Mann Co™ Robco™ BigMT™.
Robco™ ATH 5000
Stimpaks Buffout Med-X RadAway
Robco™ Thermal ZX sensor
Mann Co™ Fusion Reactor Mine
Robco™ ZXWire
Robco ™ Phsusion Megaton
BigMT™ Cosmic Knife
BigMT™ ARP90
Robco™ Advanced night vision goggles.
Any more gadgets to make up? preferably draw them we can send the blueprints to Mann Co™ Robco™ BigMT™.
Captain Pirate- Admin
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Re: Idea's for gadgets for us to use
Fallout lore is hard without fallout.
Anyway we could have robot sniper soldiers and stuff like that OHH and maybe even a mecha regulator!
Can't draw them though that alien was a bitch to scan.
Anyway we could have robot sniper soldiers and stuff like that OHH and maybe even a mecha regulator!
Can't draw them though that alien was a bitch to scan.
Spitfire- Posts : 103
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Re: Idea's for gadgets for us to use
Fallout wiki.
and power regulators
and power regulators
Captain Pirate- Admin
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Re: Idea's for gadgets for us to use
Does your Sig work Felix?
Captain Pirate- Admin
- Posts : 302
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